TGC Research Directive 001 - Max profitable production of CEO corps
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TGC Research Directive 001 - Max profitable production of CEO corps
This is the first official research directive of TGC. Basically, it's a nice way to skirt the line between requesting and ordering. TGC is going to need everyone to periodically note some specific stats of their CEO corps. These stats include:
Firstly,
Corp type
Current market price, condition, and world
[b]Found under "General Data"
Products Sold Last Month (example: 5,997.16M SC$ Click to see history)
Profit Last Month (example: 1,301.80M SC$ Click to see history)
Net Profit Last Month (example: 878.72M SC$ Click to see history)
and
Production Level Last Month (example: 149.70 % Click to see history )
Quality of the Product (example: 314.6 Click to see history )
Additionally, please list
Corp Upgrade Level (please try to only use full upgraded corps, be it 200, 225, or 250)
Actual Salary Level
Country Tax Level
Total Workers Employed
Supply Method Used (example: ASQ contacting, auto-order at standard amount, manual FMU/other product supplies)
PLEASE NOTE: CHECK THE HISTORY FOR "PRODUCTS SOLD LAST MONTH" ESPECIALLY IF THE NUMBER SEEMS ABNORMALLY HIGH. IF THERE HAS BEEN A SPIKE DO NOT POST THE STATS AS IT WILL SKEW OUR DATA
I have here highlighted some of the info you need to find. The red boxes are what you specifically need to copy paste. I put the blue box in because you are also asked to provide the upgrades to make sure you are fully upgraded; however the red-box info is the most important stuff I want you to copy-paste.
workers in your corp, use the 100% number please:
If your corp is not hiring 100%, please do not post since it will again skew the numbers
The purpose of this research is to determine the "holy grail" of most profitable corps in simcountry.
As we all know, the way to supercharge your economy is to IPO your state corps over to your CEO and then put them on steroids via high salaries. This increases the monthly production, which increases the monthly resources paid. In this manner, corps continue to yield higher profits to the countries even though their actual profit margins decrease. In state corps, decreasing profit margins means decreased profit, hence most state corps are effectively salary capped past 600. As CEO corps, all that matters to your country is the production, not the profit margin.
I want to find out which corps can ramp their production up the highest before they start actually losing money each game month.
These corps will wind up being the most profitable in the game. However, we need a comprehensive study of as many corps as possible because of the worker factor, which affects how many of each corp you can build. Some smaller corps that seem less profitable might actually be better than, say, electrics - which use 150k+ workers.
Firstly,
Corp type
Current market price, condition, and world
[b]Found under "General Data"
Products Sold Last Month (example: 5,997.16M SC$ Click to see history)
Profit Last Month (example: 1,301.80M SC$ Click to see history)
Net Profit Last Month (example: 878.72M SC$ Click to see history)
and
Production Level Last Month (example: 149.70 % Click to see history )
Quality of the Product (example: 314.6 Click to see history )
Additionally, please list
Corp Upgrade Level (please try to only use full upgraded corps, be it 200, 225, or 250)
Actual Salary Level
Country Tax Level
Total Workers Employed
Supply Method Used (example: ASQ contacting, auto-order at standard amount, manual FMU/other product supplies)
PLEASE NOTE: CHECK THE HISTORY FOR "PRODUCTS SOLD LAST MONTH" ESPECIALLY IF THE NUMBER SEEMS ABNORMALLY HIGH. IF THERE HAS BEEN A SPIKE DO NOT POST THE STATS AS IT WILL SKEW OUR DATA
I have here highlighted some of the info you need to find. The red boxes are what you specifically need to copy paste. I put the blue box in because you are also asked to provide the upgrades to make sure you are fully upgraded; however the red-box info is the most important stuff I want you to copy-paste.
workers in your corp, use the 100% number please:
If your corp is not hiring 100%, please do not post since it will again skew the numbers
The purpose of this research is to determine the "holy grail" of most profitable corps in simcountry.
As we all know, the way to supercharge your economy is to IPO your state corps over to your CEO and then put them on steroids via high salaries. This increases the monthly production, which increases the monthly resources paid. In this manner, corps continue to yield higher profits to the countries even though their actual profit margins decrease. In state corps, decreasing profit margins means decreased profit, hence most state corps are effectively salary capped past 600. As CEO corps, all that matters to your country is the production, not the profit margin.
I want to find out which corps can ramp their production up the highest before they start actually losing money each game month.
These corps will wind up being the most profitable in the game. However, we need a comprehensive study of as many corps as possible because of the worker factor, which affects how many of each corp you can build. Some smaller corps that seem less profitable might actually be better than, say, electrics - which use 150k+ workers.
Last edited by RetroKiller on Fri Nov 27, 2009 11:16 am; edited 4 times in total
WildEyes- Posts : 37
Join date : 2009-11-21
Re: TGC Research Directive 001 - Max profitable production of CEO corps
I'll post the first sample:
Oil Corp
$506, condition red, FB
Products Sold Last Month 5,997.16M SC$ Click to see history
Profit Last Month 1,301.80M SC$ Click to see history
Net Profit Last Month 878.72M SC$ Click to see history
Production Level Last Month 149.70 % Click to see history
Quality of the Product 314.6 Click to see history
Corp Upgrade Level 225/225
Actual Salary Level 800
Country Tax Level 10%
Total Workers Employed 135,750
Supply Method Used ASQ contracting w/ Services & Ind.EQ
Oil Corp
$506, condition red, FB
Products Sold Last Month 5,997.16M SC$ Click to see history
Profit Last Month 1,301.80M SC$ Click to see history
Net Profit Last Month 878.72M SC$ Click to see history
Production Level Last Month 149.70 % Click to see history
Quality of the Product 314.6 Click to see history
Corp Upgrade Level 225/225
Actual Salary Level 800
Country Tax Level 10%
Total Workers Employed 135,750
Supply Method Used ASQ contracting w/ Services & Ind.EQ
WildEyes- Posts : 37
Join date : 2009-11-21
Re: TGC Research Directive 001 - Max profitable production of CEO corps
Aircraft Fuel $913, Condition just in the red, GR
Products Sold Last Year 110,861.95M SC$
Profit Last Year 3,510.26M SC$
Net Profit Last Year 1,860.01M SC$
Products Sold Last Month 8,493.98M SC$
Profit Last Month -308.81M SC$
Corp Upgrade level 225/225
Actual Salary level 1200
Country Tax level 30%
Total Workers Employed 139,895
Supply Method used Automatic orders
Products Sold Last Year 110,861.95M SC$
Profit Last Year 3,510.26M SC$
Net Profit Last Year 1,860.01M SC$
Products Sold Last Month 8,493.98M SC$
Profit Last Month -308.81M SC$
Corp Upgrade level 225/225
Actual Salary level 1200
Country Tax level 30%
Total Workers Employed 139,895
Supply Method used Automatic orders
Re: TGC Research Directive 001 - Max profitable production of CEO corps
Tendo, could you please re-check your data. You mis-copied and are missing some stuff.
WildEyes- Posts : 37
Join date : 2009-11-21
Re: TGC Research Directive 001 - Max profitable production of CEO corps
I'm testing strat bomb corps. With q100 plutonium, they seem to make a killing as a state corp, and my 2 corps on GR are making around 40b profit per year with 500 salaries. I'll get official numbers once I get a fully upgraded ceo corp as well.
EO- Admin
- Posts : 44
Join date : 2009-11-21
Age : 35
Re: TGC Research Directive 001 - Max profitable production of CEO corps
Because strat bombs sell only every few months, all "per month" statements are an average based on their last 12 months.
Strategic Bombs
16.6b per bomb
Condition - contract
Fearless Blue
Products Sold Last Year 92,357.68M SC$
Profit Last Year 43,278.69M SC$
Products Sold Last Month - 7696.41M SC$
Profit Last Month - 3523.17M SC$
Net Profit Last Month - 2163.92M SC$
Production Level - 131%
Quality of the Product - 296
Corp Upgrade Level - 200
Salary Level - 500
Total Workers Employed - 164,870
Country Tax 20% - Profit Transfer 50%
Supply Method - Contract q100 plutonium (don't upgrade quality of plutonium and use q100 supplies in plutonium corp)
I am posting this because although my corp has run out of plutonium on a couple occasions (i have new plutonium corps), it has been consistently in this profit range.
Strategic Bombs
16.6b per bomb
Condition - contract
Fearless Blue
Products Sold Last Year 92,357.68M SC$
Profit Last Year 43,278.69M SC$
Products Sold Last Month - 7696.41M SC$
Profit Last Month - 3523.17M SC$
Net Profit Last Month - 2163.92M SC$
Production Level - 131%
Quality of the Product - 296
Corp Upgrade Level - 200
Salary Level - 500
Total Workers Employed - 164,870
Country Tax 20% - Profit Transfer 50%
Supply Method - Contract q100 plutonium (don't upgrade quality of plutonium and use q100 supplies in plutonium corp)
I am posting this because although my corp has run out of plutonium on a couple occasions (i have new plutonium corps), it has been consistently in this profit range.
EO- Admin
- Posts : 44
Join date : 2009-11-21
Age : 35
Lol...Perhaps, It works...
Country: Lateralus LU
Corp Name: Ambitious Furniture
Type: Furniture
Latest Market Price: 259 SC$ per unit
Condition: Red (Supply/Demand curve = Cosine Sine) Approximately
Products Sold Last Month 3,139.77M SC$
Profit Last Month 1,138.69M SC$
Net Profit Last Month 597.81M SC$
Quality of product: 293
Production/Quality upgrade : 198 and 197, Screw full upgrades, these are optimal.
Workers: 163,147 163,147
SUPPLY: Erm, Customized...Via: explain it later?
Product Stock (as this is, err Strategy...) mine anyway, it works, *Shrugs*
Aluminum 561,963 tons 75,000 7.5 148 911 SC$ 488 SC$
Electric Power 6,582 million kwhs 400 16.5 165 98,287 SC$ 50,820 SC$
Factory Maintenance Units 1,782 units 66 27 206 5.87M SC$ 2.85M SC$
High Tech Services 762,162 units 49,750 15.3 254 636 SC$ 275 SC$
Household Products 554,933 tons 25,000 22.2 163 2,699 SC$ 1,734 SC$
Plastics 2,220,791 tons 150,000 14.8 265 506 SC$ 210 SC$
Services 2,583,670 units 75,000 34.4 253 801 SC$ 287 SC$
Steel 760,457 tons 50,000 15.2 127 437 SC$ 720 SC$
Wood 5,185,429 tons 450,000 11.5 154 140 SC$ 84 SC$
LY Income: 40,082.59M SC$ 27,024.11M SC$
Corp Name: Ambitious Furniture
Type: Furniture
Latest Market Price: 259 SC$ per unit
Condition: Red (Supply/Demand curve = Cosine Sine) Approximately
Products Sold Last Month 3,139.77M SC$
Profit Last Month 1,138.69M SC$
Net Profit Last Month 597.81M SC$
Quality of product: 293
Production/Quality upgrade : 198 and 197, Screw full upgrades, these are optimal.
Workers: 163,147 163,147
SUPPLY: Erm, Customized...Via: explain it later?
Product Stock (as this is, err Strategy...) mine anyway, it works, *Shrugs*
Aluminum 561,963 tons 75,000 7.5 148 911 SC$ 488 SC$
Electric Power 6,582 million kwhs 400 16.5 165 98,287 SC$ 50,820 SC$
Factory Maintenance Units 1,782 units 66 27 206 5.87M SC$ 2.85M SC$
High Tech Services 762,162 units 49,750 15.3 254 636 SC$ 275 SC$
Household Products 554,933 tons 25,000 22.2 163 2,699 SC$ 1,734 SC$
Plastics 2,220,791 tons 150,000 14.8 265 506 SC$ 210 SC$
Services 2,583,670 units 75,000 34.4 253 801 SC$ 287 SC$
Steel 760,457 tons 50,000 15.2 127 437 SC$ 720 SC$
Wood 5,185,429 tons 450,000 11.5 154 140 SC$ 84 SC$
LY Income: 40,082.59M SC$ 27,024.11M SC$
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